Traveling Tyrant: Paradisa Lost
When Galactic Hotels finds itself prevented from annexing a world filled with rare animals just begging to be killed by wealthy hunters, they need morally reprehensible individuals to solve their problems. Mordid the Traveling Tyrant and his mercenaries are up to the task, but can Mordid survive the twisting schemes of his employer, command staff, and even himself?
With a beautiful woman, alien spiders, and raging fanatics all after his blood – what’s a Tyrant to do?
Traveling Tyrant: Casual Fridays
Science-fiction, action and dark humor in the violent universe of Mordid the Traveling Tyrant. After the fiery events on Paradisa, Mordid the Traveling Tyrant and his ruthless band of mercenaries decide to lie low in the lawless region of space known as the Upper Arm. There, Mordid finds work on the planet of Pristine. Zaltrek, the planet's dictator, is losing his grip on the world, and Mordid promises to help-- for a price. Unfortunately, for the Traveling Tyrant a woman gets involved, his own command staff plot his demise, and his employer is having second thoughts about their arrangement. Worse, the morale of his men is flagging, and even an order to have Casual Fridays isn't lifting their spirits.
Between Mordid's murderous friends, enraged foes, and his duty to the shadowy investors-- what's a Tyrant to do?
After propping up a planetary dictator on a backwater planet, Mordid is ready to get back into the game of high-priced mercenary work. His task seems simple enough, to deliver the Pope to Earth. However, Earth has its own plans regarding the galaxy, there’s a war to be stopped, and Mordid’s command staff are planning one another’s murder.
Between lucrative wars, fabulous wealth, and a grander war on the horizon - what’s a Tyrant to do?
The government of Earth has decided to wage war, on Mordid personally, and unite mankind under their unrelenting, loving embrace. Faced with the prospect of a war far beyond his scope and perhaps his means, Mordid flees to the hidden casino of the Three Regrets, either to find answers or to hide. Meanwhile, Earth unleashes an old foe that will stop at nothing to catch up with the man who usurped him.
Between a war he never wanted and an urge to gamble far too much - what's a Tyrant to do?
Mordid has returned from his gambling foray with news of aliens, but that pales in comparison with the revelation that General Thrask has stolen his company. Mordid is forced to give pursuit and fight for what is his on the planet no one wants to go to and no one likes to talk about. With just a handful of men and his silver tongue, Mordid must reclaim his title as Traveling Tyrant.
With his army missing, cannibals out to eat him and a war to be won- what's a Tyrant to do?
The Best of Heroic Fantasy Quarterly: Volume 1, 2009-2011
Richard Marsden's story, the Man of Moldania, is the lead tale in this anthology of Heroic Fantasy Quarterly's best tales.
Golorus is an elderly and crafty dragonslayer, alas, he is the last of his kind and forced to the edges of civilization to ply his trade one last time. He has come to a run down town in the Carpathian mountains in search of the last dragon.
No More Heroes
Richard Marsden's story, B-Team, features in an anthology of a world where the super-villains are the main characters.
B-Team delves into a pair of villains who can't quite cut it as 'super', but find themselves encountering super-sized problems. From race, to poverty, to a walled-up Canada, the B-Team is ready to make it to the E-leagues, E is for Evil!